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μΈμ μ΄λμλ λꡬμλ, μ리(Plate)λ§ μλ€λ©΄ νλ μ΄(play)ν μ μλ κ²μ, νλ μ΄νΈλ₯Ό λ§λλλ€. νλ μ΄νΈ νμ 보λκ²μμ λ©μ§κ², μ¬ννκ², μκ² λ§λ€κΈ° μν΄ λ Έλ ₯ν©λλ€. νλ μ΄νΈ κ²μ λΌμΈμ μΆννλ νμ¬ (μ£Ό)κ²μμ¬λ‘μ§λ μ’μ κ²μμ λ§λ€κΈ° μν΄ μ μΈκ³μ 보λκ²μ μκ°, μν°μ€νΈλ€κ³Ό νμ ν©λλ€.
μλ μ€ λλνμ <Venice Connection>, <Big Shot>, ν립 μλ‘μ <Tasso Safari>, λ³Όνκ° ν¬λΌλ¨Έμ <Cash>, λΌμ΄λ ν¬λμΉμμ <Circus Flohcati>, <Penguin Party> μ κ°μ κ²μμ μΆνν΄ μμ΅λλ€.
The Playte team strives to elevate board games so they are more relatable, convenient and sophisticated. Gameology Inc. is a company that published the Playte brand, located in South Korea. In order to create quality experiences, Gameology Inc. We have published games such as Alex Randolph's <Venice Connection>, Philippe Proux's <Taso Safari>Wolfgang Kramer's <Cash> and Reiner Knizia's <Circus Flohcati>.